Pen of the Avatar 3D Texturing
In todays Pen of the Avatar, Portalarium’s 3D Guru Isaac Oster gives us a brief overview of how to do texturing for 3D models in Photoshop, as well as some additional modeling in Zbrush.
Watch the Tutorial!
Isaac goes over several of the different types of maps used on models, including diffuse (color), normal (detail), specular (shininess), fresnel (indirect reflection), ambient occlusion (default shadows), and cube maps (reflection). All while showing how to create a texture across several layers in Photoshop! As always, the community chimed in with some additional questions. The full video runs just shy of an hour.
Find Out More
Here are the resources noted in the video:
- xNormal for creating cavity or ambient occlusion maps
- zBrush Pixologic Download Center where the cloth alpha used on the Female Avatar came from
- 3D Tutorials by Issac (his tutorials are the numbered ones)
Thanks to Isaac, and all of the developers at Portalarium for Pen of the Avatar, and their involvement with the SotA community!