Multi-Shader Tool
On the Shroud of the Avatar forums this morning, Portalarium developer Justin Gilbert (who goes by the handle oneandonly) released a Unity Multi-Shader for anyone who is working on assets to submit for the...
Just another The Ultima Codex Network site
On the Shroud of the Avatar forums this morning, Portalarium developer Justin Gilbert (who goes by the handle oneandonly) released a Unity Multi-Shader for anyone who is working on assets to submit for the...
This morning, I caught a retweet from Jason Scott (@textfiles) regarding an amazing opportunity for developers. Tiny Speck, Inc. has relinquished it’s copyright of over 10,000+ assets, including art and code, for Glitch. You...
James Kidd graciously allowed us to host his programatically-generated heightmap of Britannia and the Lost Lands from Ultima Online. He noted that this may require some work, as the mountains are incomplete and there...
A high-detail heightmap of Britannia, useful for importing into 3D engines as terrain.
Interpretation How can everything be true? Here is my stance on Canon, and I’m sure it will disappoint everyone at once (but hopefully interest you as well). Everything is true Yep, everything. Ultima is...
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