This is important not only in that Ultima VII and it’s sequel can be played on modern hardware, in higher resolutions, and with fewer game-stopping bugs than before, but because Exult itself is perhaps one of the best engines to use for a new Ultima game. With this bug (potentially) squashed, there are very few reasons not to choose Exult as your go-to engine for an isometric overhead, tile-based game, complete with deep scripting capabilities. Great job, guys!
The Exult 1.5 snapshots available for Windows and Apple’s OS X at both the Exult download page and the project entry at the Ultima Codex. The Exult team is asking that anyone who has the time and interest to re-play Ultima 7 do so using the latest Exult snapshot. Watch for the disappearing items bug, and let them know if you encounter it… or, in turn, if you don’t.