CryENGINE 3.5.7
Crytek released the latest version of the CryENGINE today, version 3.5.7.
CryENGINE 3.5
Highlights
The latest update is a maintenace release, but I’m very behind in my CryENGINE news; the last update I posted about was 3.4.4 and 3.4.5 a whole year ago! Here are the major changes available in CryENGINE 3.5 since that time:
Rendering
- Displacement Map
- Water Caustics and Ripples Generator
- Better Cloth Deformation
- Improved Vegetation Rendering
- Improved Breakable Glass
- Better Hair Rendering
- Lightning Arc
- Volumetric Fog
- Volumetric Lightbeam
- Anti-Aliasing
- DirectX 11 Rendering
Tools
- New CryManequin Animation System
- CryDesigner (replaces Solid Tool)
- Baking of Level of Detail (LOD)
- Integrated Modelling Tool
- Composite Len Flares
- Animation Compression Editor
- Console Materials
- Displacement Map Improvements
- Wrinkle Maps
- Customizable Normal Mapping
AI
- Modular Behavior Tree
- Movment Planner
- Manual Control Sequencer
- Bubbles
- Cluster Detection
- Better Pathfinding
Game Functions
- Procedural Weapon Animations
- Vehicle System
- Telemetry Tools
- Ledges and Vaults Improvements
- Prefabs
- Music Logic System
More
There are literally thousands of changes in CryENGINE 3.5 from the previous versions. See the features list for this update on the CryENGINE Docs page.
Go get it!
CryENGINE 3.5.7 at www.crydev.net.
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