Pen of the Avatar 3DS Max Modeling
On today’s Pen of the Avatar Geoff Mellon, one of the primary character creation artists at Portalarium, give us a overview of how to do modelling in 3D Studio Max while taking questions from the community.
Of special interest is that Portalarium, as part of the crowdsourcing initiative, is actually improving models that they purchased from the Unity store and releasing the updates to the original artist so they can sell the new version (with the only stipulation being a “as seen in Shroud of the Avatar” tag). Very generous!
Find Out More
Here are the resources noted in the video:
Thanks to Geoff, Gina, and all of the developers at Portalarium for Pen of the Avatar, and their involvement with the SotA community!