Shroud of the Avatar Unity Tutorial 2
On Friday’s Hangout of the Avatar, Chris Spears (Technical Director on Shroud of the Avatar) gave us the second of a series of tutorials on using Unity, this time featuring terrain generation. While he...
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On Friday’s Hangout of the Avatar, Chris Spears (Technical Director on Shroud of the Avatar) gave us the second of a series of tutorials on using Unity, this time featuring terrain generation. While he...
The lauded Unreal engine has long been used to create high-end, visually spectacular games in a variety of genres. It has powered a long list of Games of the Year, including Epic’s own Unreal...
On Hangout of the Avatar today, Chris Spears gave us the first of a series of tutorials on using Unity. Chris is the Technical Director on Shroud of the Avatar with Portalarium, and in...
With upcoming projects like Shroud of the Avatar, Torment: Tides of Numenera, and Hero-U: Rogue to Redemption being developed using the full Unity platform, I thought this was a good opportunity to talk about...
From Kevin Fishburne, of Sanctimonia fame, comes our first tutorial! This demonstrates a simple method of creating a continuous looping sound effect using Audacity. This technique can be put to use immediately with Kevin’s...
Creating a new download for the Digital Lycaeum is a two-step process. Create a download package using the WordPress File Manager Create a new post with a link to the package Let’s take a...
Creating a game is a big task, and can be overwhelming for a single developer or small team. In this ongoing series of posts, I’d like to introduce different concepts, and explore how they...
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