Unreal Engine 4.1.1 Hotfix Available
Yesterday afternoon, Epic announced that a hotfix for Unreal Engine 4.1 is available, patching the engine to 4.1.1.
This hotfix addresses crashing and unnecessary shader compilation in Unreal Engine 4.1.
Unreal Engine 4.1.1 hotfix available now! https://t.co/eomImnuM2F
— Unreal Engine (@UnrealEngine) May 12, 2014
– Fixed shader material instances not being saved to DDC, causing many shaders to be rebuilt when loading the editor.
– Fixed crash on iOS/Android reading blueprint assets with certain unaligned opcodes.
– Fixed handling of volume buttons on Android.
– Fixed sporadic crash caused by race condition in the XboxOne texture compressor.
– Fixed engine compiling more shaders than necessary in the material editor.
– Fixed severe performance regression for some GPU combos on Windows, where the engine would fall back to the software renderer.
– Fixed crash when pressing the news feed refresh button multiple times.
– Updated .gitignore to include SDL2
– Addressed an analytics error
If you have a subscription to Unreal Engine 4, just click on the “Update Install” option on the UE4 launcher, or you can download the latest version from the GitHub repository. If you are interested in using the Unreal Engine, you can get the full source code on subscription for $19 per month.