Unreal Engine News – Summer 2014
Over the last couple of months, Epic has been hard at work on their Unreal gaming engine.
Unfortunately, I havn’t been able to keep up with the news, so this post contains several pieces of news.
Unreal Engine 4.1.2
A hotfix for Unreal Engine 4.1 has been released.
New hotfix preview: https://t.co/VgQ7E6XsAQ This is for developers still on 4.1 (and does not apply to those using 4.2).
— Unreal Engine (@UnrealEngine) June 23, 2014
Updates
– Fix crash when loading certain blueprints
– Fix corrupted map in StrategyGame causing a crash on 4.1.2 launch
Unreal Engine 4.2.1
A hotfix for Unreal Engine 4.2 has also been released.
Unreal Engine 4.2.1 hotfix preview is here! https://t.co/pOOLLvZJvO
— Unreal Engine (@UnrealEngine) June 12, 2014
Updaes
– Fixed texture streaming for static meshes with multiple LODs when exceeding the default 1gb texture pool.
– Fixed Paper2D flipbook components and tile map actors not rendering, sprite color not taking effect.
– [XB1] Fixed particles rendering as black when bounds were zero.
– Fixed OnSuccess and OnFail outputs not triggering for AI Move To blueprint node.
– Prevent triggers blocking projectiles in first-person template.
– [iOS] Some projects would fail to launch on device.
– [PS4] Packaging in shipping would not create executable.
– [Mac] Added Subversion binaries to default install.
Unreal Engine 4 on Android TV
Android TV Will support NextGen Engine Games Like The Demo Of @UnrealEngine 4 PoweredBy @EpicGames #IO14 @AndroidDev pic.twitter.com/Ir82I5UZzw
— AngryPit (@AngryPitEnt) June 25, 2014
Unreal Engine 4 PayPal subscription
Developers taking advantage of the $19/month subscription to the Unreal Engine can now use PayPal.
Read about PayPal support for Unreal Engine 4 subscribers here: https://t.co/mZiy5hMXLf
— Unreal Engine (@UnrealEngine) June 25, 2014
Unreal Engine 4 SpeedTree
SpeedTree, which allows easy placement and rendering of high-quality foliage, is now available for Unreal Engine 4. Additional integration is available in 4.3.
Read about the amazing @SpeedTreeInc offerings coming to Unreal Engine 4 developers: http://t.co/H0ePED4og5 New pricing, content and more!
— Unreal Engine (@UnrealEngine) June 23, 2014
Hey UE4 developers, here's what you need to know about the new @SpeedTreeInc offering and special terms: https://t.co/b3JuaBHkDy
— Unreal Engine (@UnrealEngine) June 20, 2014
SpeedTree middleware $19/month for Unreal Engine 4 subscribers http://t.co/eoefr60ITc
— Game Developer (@gamedevdotcom) June 23, 2014
Coherent UI
The popular Coherent UI is releasing version 2.0, which is updated to work with Unreal Engine 4.2, and includes full Blueprint support.
@mattcanei @UnrealEngine Coherent UI 2.0 will be released on June 15th and Yes, it will support UE 4.2.0 🙂
— Coherent Labs (@CoherentLabs) June 10, 2014
Full Blueprint support for Coherent UI in @UnrealEngine is coming very soon. I blogged about it: http://t.co/ycOpngK1mt
— Stoyan Nikolov (@stoyannk) June 10, 2014
Web UI Framework
https://twitter.com/hiazmagames/status/467915421493239809
Houdini Plug-in
Houdini provides large-scale rendering of models, but traditionally is difficult to implement in game engines. A plug-in for Maya, 3ds Max, and the Unreal Engine may provide a better pipeline for this tool.
Houdini Engine for @AdskMaya released. Plug-ins for @Adsk3dsMax and @UnrealEngine announced! – http://t.co/BJDLOdgqFZ pic.twitter.com/ZxwQUXwNm0
— SideFX (@sidefx) July 17, 2014
Recent Comments