Pen of the Avatar 3DS Max Modeling
On today’s Pen of the Avatar Geoff Mellon, one of the primary character creation artists at Portalarium, give us a overview of how to do modelling in 3D Studio Max while taking questions from...
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On today’s Pen of the Avatar Geoff Mellon, one of the primary character creation artists at Portalarium, give us a overview of how to do modelling in 3D Studio Max while taking questions from...
In today’s Unity Tutorial, the fourth in the series from Shroud of the Avatar, Chris Spears discusses tomorrow’s Challenge of the Avatar Scene Jam! Chris announced that a Public Kit, which will have a...
Last Friday’s Unity Tutorial, the third in the series from Shroud of the Avatar Technical Director Chris Spears, gave us the glimpse at some crowdsourced scenes and some tips for creating and optimizing scenes...
As previously reported, the Challenge of the Avatar starts tomorrow night as 6:00 P.M. Central. Potential developers have 48 hours to develop a scene in Unity that will be judged by Lord British and...
I had the opportunity over the last week to review a recent published guide for getting started with Unity. I thought that this would be a great time to do it, seeing as I’m...
The annual Unite Conference has wrapped up, and while much of the Ultima fan attention was on our own Lord British’s keynote address, other news related to Unity developers has also come to light....
Hot off the heels of the Unite Conference, Unity Technologies has released Unity 4.2.1. This update includes several crashing and memory fixes for the recent Unity 4.2 release. There are a large number of...
On Friday’s Hangout of the Avatar, Chris Spears (Technical Director on Shroud of the Avatar) gave us the second of a series of tutorials on using Unity, this time featuring terrain generation. While he...
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