Monthly Archive: April 2014
Epic’s recent tweet pointed to a new tool release by Equanim on the Polycount forums: Thank You Adam! "refBoard" Image viewer for unreal artists @UnrealEngine Will be handy for all! #unrealdevhttp://t.co/ADqCYKatJz — Unreal Devs...
Unity evangelist Carl Calwaert (Unity Technologies) and MSDN author Adam Tuliper recently cohosted a Unity/Microsoft session on how to develop awesome 2D games for Windows and Windows Phone. This one-hour presentation shows you not...
Since Unreal Engine 4 was recently announced and made available on subscription, a number of plugins have been released for potential Unreal Developers. Coherent UI Plug-in for Unreal Engine 4 Coherent Labs has released...
In addition to the Unreal Engine 4.1 release, Epic has made the assets used in the Elemental Demo trailer available to developers! In their e-mail announcement, you can find this snippet: The Elemental Demo...
Epic has announced that Unreal Engine 4.1 is available for subscribers! It features over 100 improvements to the game engine, including support for Xbox One and PlayStation 4 at no additional charge. The GitHub...
Richard “Lord British” Garriott has issued a challenge to our developer community: port his Dungeons & Dragons precursor to Akalabeth and Ultima from its hand-typed, 37-year old paper tape spools into a modern usable...
Since Unreal Engine 4 was recently announced and made available on subscription, a number of training videos for various features (such as Blueprint) have been made available. Additionally, a couple tweets today have announced...
A new asset pack for Developer-tier or higher backers of Shroud of the Avatar was released today! This package contains premade buildings suitable for use on land, sea, and coast. Contents House Kit 02...
A tweet from TechCrunch today alerted me to Epic’s Unreal Engine 4.1 Update preview. There are a number of changes, but the big news is that the Unreal Engine has a native Linux (and,...
On the Shroud of the Avatar forums this morning, Portalarium developer Justin Gilbert (who goes by the handle oneandonly) released a Unity Multi-Shader for anyone who is working on assets to submit for the...
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