Unity 4.5.4 Update Available

Unity Engine

Unity 4.5.4 Released

Unity Technologies recently released Unity 4.5.4, which contains some new features and bugfixes.

Features

  • Android: Added the ability to deploy and run games on Android TV.

Improvements

  • Graphics: Added Texture2D.EncodeToJPG with JPG quality argument.
  • Graphics: Added Visible in Background option to windowed fullscreen.
  • Linux: Stop force-disabling sync to vblank when a compositing window manager is detected.
  • Physics 2D: All 2D physics components now perform faster GetComponent lookups.
  • Terrain: Added an option to preload all detail patches and keep them loaded in memory. Set via the Terrain settings and with the “collectDetailPatches” property. Can reduce hiccups when navigating a Terrain.
  • Terrain: Improved tree culling performance.
  • Windows Phone / Store: Slightly improved performance in master builds.

Fixes

  • 2D: Fixed sprite importing regression which caused sprite references to be lost on texture rename.
  • Android: Fixed application hanging and crashing when trying to close the IME with the back button.
  • Android: Fixed game starting not full screen if the orientation is not set to Auto Rotation.
  • Android: Fixed mouse input for interacting with standard GUI.
  • Asset Import: Fixed crash when plugin DLL calls AssetDatabase.Refresh in type initializer.
  • Editor & Webplayer: Fixed crash when loading some meshes imported with Unity 3.5.
  • Editor: Fixed “ArgumentException: Invalid path” error that might occur with some custom windows.
  • Editor: Fixed an issue whereby text went out of the TextArea in custom editor when return was pressed or multi line text was pasted.
  • Editor: Fixed Asset Store window showing up blank in DirectX 11 mode on some Intel graphics cards.
  • Editor: Fixed Hierarchy NullReferenceException happening when dragging an item over another item that is not a parent.
  • Editor: Fixed inspector rendering when having more than one missing script on a GameObject.
  • Editor: Fixed launch of Visual Studio for script editing, added additional logging to the editor log to troubleshoot future problems.
  • Editor: Fixed that a hidden Hierarchy window did not refresh when changing scenes.
  • Editor: Fixed that the icon for Alphabetical Sorting in the Hierarchy toolbar did not show when selected.
  • Editor: Fixed that when searching in the Hierarchy clicking on a search result item and then on “x” button did not reveal it.
  • Editor: Multiple events in the animation window can be dragged.
  • Editor: SpritePacker will not crash packing sprites generated from textures with certain OnPostprocessTexture scripts.
  • Editor/iOS: Large memory samples in profiler now work. Fix for the error “Buffer is not large enough for the message.”
  • Graphics: Fixed Shader Material Keyword changes not applying to Materials on objects in the scene.
  • Graphics: Fixed skinned meshes sometimes not rendering in player builds when Read/Write Enabled import option is disabled.
  • Graphics: Fixed stencil modes only affecting front facing geometry when shader has Cull Off.
  • Graphics: Fixed textures in material property blocks (e.g. sprites) sometimes messing up other textures in the material on OpenGL.
  • Graphics: Fixed “allocation 0x00000000 already registered” error messages.
  • Graphics: Work around crash when trying to read invalid shader properties.
  • IMGUI: OnMouseExit not called when mouse is moved from a collider to IMGUI element that is occluding it.
  • iOS: Fixed crash occurring when using webcam texture whilst privacy settings deny access to the camera.
  • iOS: Fixed handling of resolution preset in Player Settings.
  • iOS: Fixed startup orientation handling on iOS 8.
  • iOS: Support files with multiple fonts when building font metadata.
  • iOS: Update and render additional frame after app suspension. Allows customising paused app’s thumbnail.
  • Linux: Fixed text entry when pressing enter/return.
  • Mac OS X: Fixed a bug where certain third party mice would cause the editor or players to take a very long time to start up.
  • Mac OS X: Fixed full screen rendering at less than native resolution.
  • Mac OS X: Fixed duplicate input events being sent in OS X standalone player.
  • Mecanim: Fixed crash when opening a project with Free License where Animator Layer Sync has been turned on by a Pro License user.
  • Mecanim: Fixed bug where Animator.StartRecording would prevent Animator.Play from playing animations.
  • OpenGL ES2: Fixed shader depth state handling.
  • Physics 2D: 2D colliders marked as triggers now don’t affect center of mass or inertia calculations.
  • Physics 2D: Allow the change of Z transform position only, without disturbing Rigidbody2D interpolation.
  • Physics 2D: Rigidbody2D without colliders now has default inertia and center of gravity.
  • Physics 2D: Stop memory leak when assigning vertex array to PolygonCollider2D.points with invalid geometry.
  • Scripting: Fixed ARM thunk creation in dynamic methods on AOT platforms.
  • Scripting: Fixed occasional crash when switching between scenes.
  • Scripting: Fixed potential crashes during breakpoint and single stepping in debugger.
  • Scripting: Fixed the debugger causing waits to be interrupted.
  • Shaders: VFACE pixel shader input semantic works now. Previously was not quite working on D3D9.
  • Substance: Fixed crash when loading a scene with an object that has a script with a ProceduralMaterial assigned to a Material property.
  • Windows Phone 8.0: Fixed an issue which caused shader depth bias being applied to the wrong direction on old WP 8.0 OS builds.
  • Windows Phone 8.0: Unity no longer prevents build even if it finds code that will potentially crash during runtime.
  • Windows Phone 8.1: Fixed Unity player not pausing when a phone call is incoming.
  • Windows Phone 8.1: Input.inputString now works properly.
  • Windows Phone: Fixed crash on application exit when location was enabled.
  • Windows Phone: Unity no longer generates empty files that cause XAP deployment failures.
  • Windows Store / Phone: Fixed an issue which caused Unity player to crash sometimes when loading a DLL not built for WinRT.
  • Windows Store / Phone: Unity will produce full PDB files for scripts even in non-development builds.
  • Windows Store Apps: Fixed exceptions which occur when trying to use reflection.

4.5.4p1 Hotfix

Not long after its release, Unity patched the release with 4.5.4p1.

Improvements

  • Linux: Implement screen-fullscreen command line option.
  • OSX: Implement show-screen-selector command-line option.
  • iOS: Added iPhone 6 & iPhone 6 Pl.

Fixes

  • (629264) – Android: Android TV – Fixed uses-feature attribute in manifest that could require touchscreen.
  • (none) – Android: Fixed delay when resuming game from paused state.
  • (613899) – Android: Fixed flickering screen on resume.
  • (626884) – Direct3D 11: Unity will now correctly fall back to no MSAA depth textures if the GPU does not support ones with MSAA.
  • (626698) – Editor: Fixed word wrapping in the detail area of the console.
  • (626911) – Editor: Handle an intermittent failure in CoCreateInstance during the Visual Studio launch process.
  • (626913) – Editor: Open a script in the correct version of Visual Studio when the script is already open in a different version.
  • (none) – GLES2: Fixed OnPreRender.
  • (626279) – Graphics: Send kGfxDeviceEventInitialize to native plugins if renderer changes.
  • (none) – iOS: Fixed Xcode 6 GM build & run support.
  • (none) – iOS: Fixed Xcode 6 GM Simulator support.
  • (633436) – Linux: When using “Default is fullscreen” and “Default is native resolution” on a multidisplay system, store the resolution pref from the actual window size instead of the full desktop resolution.
  • (none) – Manual: Update documentation for player command line arguments.
  • (none) – OSX: Now GameKit is loaded dynamically, it should help with Mac App Store submissions for games, which are not using Game Center.
  • (none) – Substance: Fixed regression where valid runtime cache data would not be used and ProceduralTextures would be needlessly recomputed.
  • (629939) – Substance: ProceduralTextures are no longer corrupted when switching color space in the editor.
  • (none) – Substance: ProceduralTextures are no longer corrupted when switching the masterTextureLimit in the editor.
  • (629312) – Substance: Textures generated from a cloned ProceduralMaterial now have the proper alpha channel.
  • (630011) – Terrain: Now tree imposter image will render in correct color space.
  • (618377) – Version Control: Disallowing moving/renaming version controlled files that are changed/checked out remote.
  • (632131) – WebCamTexture: Uses the first webcam device by default on all platforms.
  • (621956) – WebPlayer: Fixed WebPlayer Loading failure when UNITY_DISABLE_PLUGIN_UPDATES = yes.
  • (630691) – Windows Phone 8.0: Fixed an issue which caused rendering from scripts not to work the same frame that back button was pressed on certain devices.
  • (627506) – Windows Phone 8.0: Using image effects no longer distorts the image resolution.
  • (627696) – Windows Phone 8.1: Fixed copying of 240% sized wide tile to final VS solution.
  • (625487) – Windows Phone 8.1: TouchScreenKeyboard.visible no longer throws an exception if called before creating an actual keyboard.
  • (629758) – Windows Phone 8.1: Unity no longer overrides 106×106 icon in final VS solution when a custom icon is placed there.
  • (630493) – Windows Player: Fixed blank window appearing briefly before entering fullscreen mode.
  • (630867) – Windows Store: Fixed an issue which caused C# scripts to sometimes be included to wrong assemblies if “Debugging C# projects” checkbox was checked when building the project.

Unity 4.3.7 Hotfixes

The venerable Unity 4.3.7 has had two additional hotfixes released for it.

4.3.7p3 Hotfix

Fixes

  • (605895) – Asset Import: Autodesk Maya 2015 MEL scripts updated to support Maya 2015
  • (618639) – Networking: Fixed a leak of 256k per WWW instance, when loading uncompressed AssetBundles from disk.
  • (617239) – Asset Loading: Fixed crash when caching uncompressed AssetBundles.
  • (590767) – Windows Store Apps: Application won’t crash, when snapping is performed during application load.
  • (618180) – iOS: project setting pre-rendered icon, now works. (Doesn’t have any effect in iOS7)

4.3.7p4 Hotfix

Fixes

  • (618384) – iOS: Hidden option of Handheld.PlayFullScreenMovie still had controls on iOS8. This issue has been fixed.
  • (616198), (587833), (587920), (596644), (626280), (627163) – Editor/iOS: Large memory-samples in profiler now work. Fixed the error “Buffer is not large enough for the message.”

Get It

As always, the latest version of Unity can be downloaded for free. The hotfixes can be downloaded from the Unity forum.

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