Tagged: Shroud of the Avatar

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Multi-Shader Tool

On the Shroud of the Avatar forums this morning, Portalarium developer Justin Gilbert (who goes by the handle oneandonly) released a Unity Multi-Shader for anyone who is working on assets to submit for the...

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New Britannia Runic Fonts (Updated)

Dame Lori has updated her gorgeous Runic Alphabet fonts with separator dots in place of periods. She posted this to the Forsaken Virtues site today: As requested, my fonts now come with dot separators...

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Pen of the Avatar Normal Mapping

On yesterday’s Pen of the Avatar Geoff Mellon, lead character creation artist at Portalarium, gave us a overview of how to easily create normal maps using a relatively inexpensive add-on program for Photoshop. Despite...

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Game Object Replace Tool

Portalarium’s “Dungeon Master” Bill Kirkman provided this C# Unity script on the Developer+ forums for Shroud of the Avatar, and has given permission for it to be freely distributed. It allows users to select...

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Sojourner Tales

The Digital Lycaeum aims to be a resource for fan game developers, especially those of the Ultima and Shroud of the Avatar series. As such, I feel we have overlooked one development medium: board...

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Pen of the Avatar 3DS Max Modeling

On today’s Pen of the Avatar Geoff Mellon, one of the primary character creation artists at Portalarium, give us a overview of how to do modelling in 3D Studio Max while taking questions from...