Tagged: Texture

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Multi-Shader Tool

On the Shroud of the Avatar forums this morning, Portalarium developer Justin Gilbert (who goes by the handle oneandonly) released a Unity Multi-Shader for anyone who is working on assets to submit for the...

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Pen of the Avatar Normal Mapping

On yesterday’s Pen of the Avatar Geoff Mellon, lead character creation artist at Portalarium, gave us a overview of how to easily create normal maps using a relatively inexpensive add-on program for Photoshop. Despite...

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Pen of the Avatar 3DS Max Modeling

On today’s Pen of the Avatar Geoff Mellon, one of the primary character creation artists at Portalarium, give us a overview of how to do modelling in 3D Studio Max while taking questions from...

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Pen of the Avatar 3D Texturing

In todays Pen of the Avatar, Portalarium’s 3D Guru Isaac Oster gives us a brief overview of how to do texturing for 3D models in Photoshop, as well as some additional modeling in Zbrush....

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Pen of the Avatar 3D Modeling

On the last Pen of the Avatar Stephen Daniele, the Concept Art lead for shroud of the Avatar, and Isaac Oster, one of the digital artists at Portalarium, give us a brief overview of...

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Modified Felucca and Trammel

Sanctimonia provided these modified versions of the moons, adding color and partially eliminating the shading around the edges for a flatter, more natural look. These images are derived from their appearance in Ultima 9,...

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Moons of Britannia

Textures for Britannia’s moons, Trammel and Felucca. Also included are normal maps, which can be used to help render the moons in 3D. Trammel has an orbit of just over 9 days, meaning it...